![]() This was the first Star Wars RPG that seemed to get the Force right both mechanically and still stay within the spirit of the movies. If I could choose one thing about Saga Edition that was the greatest improvement I would undoubtedly say it was The Force rules. It was released a year ahead of 4e, was widely viewed as a bridge to 4e, and introduced many mechanics and conceptual changes from their earlier Star Wars Roleplaying Game.īryan says: Saga Edition, in my opinion, was a huge improvement over the previous d20 incarnations of the game. Saga Edition came during an interesting period, with an interesting pedigree. And given that the current publishing run is ending rather soon, perhaps someone could take a look back at the system as a whole and what could be done in the future. I would like to see something about Star Wars Saga written up, there seems to be very little critique of the system on the Nets outside message boards and my own blog. Geldar then asked us the following in the suggestion pot: Katana Geldar wrote a nice post about the recent announcement by Wizards of the Coast, where they declare the end of the Star Wars RPG line. He’ll chime in with comments in italics throughout the article. My experience with the system has been as a player, but my GM and I have discussed the system quite a bit. Over the last couple of years, I have been lucky to play in two linked series of Star Wars Saga games. ![]()
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